Giants:
Citizen Kabuto - An In-Depth Review
By Jason Cross |
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PART TWO - FOCUS: THE MECH-O-RINS' WEAPONS
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Welcome,
welcome, to the second glorious part of this fantastic inside review
of Giants: Citizen Kabuto, brought to you by the Reality
Syndicate! In this episode, I will be focusing on the arsenal
possessed by the characters known as Mech-o-rins, the huge,
menacing, rampaging "Giants" that cause havoc and harm
in this wonderful game!
Please
note: This article is a satire!
If you haven't played Giants: Citizen Kabuto, please be
aware that this is not even close to what the game is really
like.
In truth, it is easily the best game of its kind, and the
author of this "review" recommends it above any
other purchase you could possibly make. Even a Ferrari.
Because, I mean, those are cool, but you can't really smash
anything with them. Or, it's not as much fun, anyway...
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On
with the review!
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The
Mech-o-rins! The very name strikes terror into the hearts of peace-loving
creatures like Kabuto and evil villains like the Reapers
alike! In this article, the weapons and other implements of destruction
possessed by the Mechs will be reviewed in annoying detail. Prepare
to be amazed, shocked, scared, and other such expressive adjectives: The
Mech-o-rins are coming, and they've got guns!!!
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THE
LASER PISTOL RAY GUN
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This
mischevious fellow is trying to shoot down a tree on top of
some poor, unsuspecting creature, most likely a Reaper or
the harmless Kabuto.
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Naturally, the
first weapon the evil Mech-o-rins will mercilessly toy with
is their standard-issue, top-of-the-line Laser Pistol Ray Gun.
With an incredible destructive force matched by few (if any)
weapons ever known in the universe, the Laser Pistol Ray Gun (or
LPRG) is capable of destroying an entire city block in one
fiery, destructive blast. However, the
massive danger involved with handling a weapon of such magnitude
is laughable to the gigantic Mechs, whose monstrous armored
bodies are almost impervious to any damage. They simply point the
gun in the general direction of their target, pull the trigger,
and laugh maniacally as 300 square meters are transformed into a
smoking crater.
Yes, this weapon
is indeed a deadly one - even the incredibly dangerous Vamps
are no match for the high-powered Mech LPRG. In the image
below, a group of vamps are literally torn to pieces by its flaming
claws of death, or something like that:

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The RPG,
as the Mechs refer to it, is another force to be reckoned
with. Short for "Really Powerful Gun", the term
RPG is a group of three letters that are joined to represent
an acronym, which in turn implicitly suggests an image of the Really
Powerful Gun.
As you may well
guess, the RPG is a surprisingly non-powerful gun. When fired,
rings of smoke (surely poison gas!) stream out from behind
the bullet, which travels at an air-speed velocity of Really
Fast. The bullet then smashes into its target, creating a dull
thud noise and falling to the ground. However, this impact
is capable of gently bumping or even knocking over targets up to
3 kilograms in weight. While it may not take down
some of the Mechs' larger enemies, such as the Sea Rippers,
the RPG is infact capable of creating a significant
annoyance, thereby reducing the enemy's efficiency.
As an extra "bonus"
feature, the very mention of the RPG can be used to strike
fear into the hearts of those who have never actually seen it in
action: hence the label, the "Really Powerful Gun".
Untrained or uneducated enemies may hear the name of this weapon
and think "I am unable to handle a gun of such magnitude.
I will place my weapon on the ground and run, screaming and flailing
my limbs, into the hills to escape!" Such is the way to
honorably win a battle.
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THE
RPG (REALLY POWERFUL GUN)
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The
RPG, or Really Powerful Gun, looks small but packs quite a
punch of low-to-moderate intensity!
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THE
MACHINE GUN
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This
horrible monstrosity of nature is using his favorite weapon,
the Machine Gun (or Timmy Gun!). Imagine the destruction!
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When the Mechs
grow tired of simply killing their enemies the standard way
(with huge, highly volatile explosives), they revert back to their
favorite implement of destruction, the Machine Gun.
Nicknamed the
"Timmy Gun" after its first victim, this fantastic
piece of work is as much fun to watch as it is to shoot - as long
as you're not on the receiving end! Over 18,000,000 bullets
are expelled with incredible force from the barrel of this
monster per second - that makes for a literally solid
stream of hot metal death heading your way, and quick!
Time to move!
Mechs will often
be seen firing their Machine Gun into the air to celebrate
a victory, conquest, birthday, etc., laughing maniacally while they
spray lead into anything unfortunate enough to get in the way. Oh,
the horror...
This deadly weapon
is definitely one to avoid at all costs.
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The Rocket
Launcher is one of the most feared and misused weapons among
the Mechs' arsenal. Designed originally for the purpose of
clearing mineshafts of dust and other assorted debris, the Rocket
Launcher sends a massive warhead streaming at supersonic
speed toward its target, engulfing it finally in a veritable
inferno of burning napalm and twisted debris.
A few types of
Rocket Launchers were developed to clear certain types of
mineshaft junk: The Homing Rocket Launcher gently whisked
away dust that might be drifting around or floating through the
mineshaft: the Nuclear Rocket Launcher was created to eliminate
annoying static cling: and the Excessively Large Explosive Payload
Rocket Launcher (ELEPRL) was built just because it's
a lot of fun to see something blow the living hell out of something
else.
All of these
rockets are unfortunately pointed in the direction of poor Kabuto
and his friends: it's up to you to stop them, any way possible!
Hurry! Go now!
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THE
ROCKET LAUNCHER
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There
are a few types of Rocket Launchers, but nobody really cares
because they all involve a painful, fiery death.
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THE
SNIPER RIFLE
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Sure,
this gun may LOOK powerful - but in reality, it's REALLY REALLY
powerful.
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Snipetastic!
The Mech Sniper
Rifle is really, really long and scary-looking, and rightfully
so! Equipped with a big green viewer thingy for looking at things
that are not green, the Sniper Rifle is (big surprise...)
really, really dangerous. Infact, it would not be at all
hard to put somebody's eye out with this gun - it is designed, as
is blatantly obvious, to "snipe" (from the Latin
root sniepus, meaning to blow the head off of) anyone
or anything which is stupid enough to walk into its sights.
Thankfully, the
sighting device attached to the top of the Sniper Rifle
comes only in a certain shade of green, so it is possible to
pass by unnoticed in a bright green suit or leprechaun
outfit.
The Sniper
Rifle is capable of firing a dangerously pointy projectile a
distance of up to 500,000 kilometers, which I am told by
experts is "a really, really long way". This means
that a person standing on a hill can be shot by someone who is so
far away, the curvature of the planet hides them from view. Don't
you feel safe now?
One final tip
for all you Mech-killers out there: when you see a Mech
toting one of these rifles, DO NOT stand still and gaze emptily
at him. I know this from experience. I don't want to talk about
it.
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Ladies and gentlemen,
the moment you've all been waiting for. Presenting the most scary
and ridiculously powerful Mech weapon, the Unnilinium
Mortar!!! Crafted from the finest unnilinium, this fearsome
weapon propels a big, spiky warhead several hundred meters,
which explodes on impact and sends radiation and poison
smoke into the atmosphere, damaging it for all eternity and
choking off any nearby plant or animal life! Here
is a screenshot of the environmental nightmare at work:

Sure,
it may not be actually directly DANGEROUS to anyone or anything,
but over time, that hole in the o-zone layer will take its
toll. The victims of the attack will suffer from increased probability
of sunburns or other skin problems, and global warming
will raise local tides by up to 3 centimeters. Oh, the humanity!
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THE
UNNILINIUM MORTAR
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Named
after the little-known element Unnilinium, this mortar is
scary. Just look at the size of that thing! Hope he doesn't
see - oh, crap!
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THE
GYROMATIC SPIN-O-PLANE
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This
evil little fella is having the time of his life, floating
gracefully through the atmosphere and strafing anything that
moves with machine gun and mortar fire.
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Last, but by
no means least, the Mech Gyromatic Spin-o-Plane. A form of
pure entertainment for the sick and twisted Mechs, the Gyro,
as is called in short, is really quite deadly. With a passenger
capacity of one very evil Mech, the Gyro is equipped
with a Machine Gun and Mortar Cannon identical to
those used by grounded Mechs.
Often used to
pick off stray Vamps or "evict" Smarties
from their charming, vulnerable adobe houses, the Gyro is
a fearsome vehicle of pure entertainment and wholesome fun.
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Well, I hope you have
enjoyed this brief review of the Mechs' weapons loadout - I know
I did! No, really... Now go, and play Giants, and marvel at the
incredible things you have been taught here today!
This
second part to the "review" (a loose term) of Giants
was brought to you by the Reality
Syndicate: dedicated to blurring the line between comedy and reality,
as well as confusing people along the way and maybe even moving the line
a bit, so that it's even harder to find... Or maybe erasing the line completely...
Please
note - the author of this article is not as much of a moron as
you may think (theoretically). We are aware that about 90% of this information
is incorrect - but you already knew that...
Stay
tuned for more "in-depth reviewing" of Giants: Citizen Kabuto!
Bookmark this site now and come back frequently to see what's new! If
you don't have Giants, go buy it! If you do, go play it! Then come back
here again! OK! Go! Now!
( click
here to e-mail the author )
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