Half
Life 2 - An Inside Look
By Chris Clark |
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In
the fall of 1998 the world of computer gaming was blown away by a groundbreaking
new first-person shooter: HALF LIFE. Created by a virtually unknown
company, this game rose to win several awards and fixate itself in a spot
on the list of most played online computer games of all time. Now, nearly
five years later, Half Life 2 is finally well underway and expected
on sale soon.
This raises
a number of questions. How is it different from the original? What makes
it better? Has Gordon lost the goatee, or is he possibly now sporting
a soul patch or a Fu Man Chu? A full length trailer and a few interviews
here and there have revealed precious little information to a world full
of greedy, salivating gamers.
Thus,
to help ease this tension, the Reality Syndicate team proudly broke into
Valve and made off with plenty of alpha software of the new game. Sure,
it may set back production a few months, but it was worth it! Now, ladies
and gentlemen, take a look at what's coming in Half Life 2!
·
Drastically Improved Graphics
Our first
screenshot (click the picture for a full view) from HL2 comes from within
a hotel of City 17, the mysterious locale for the entire game.
Note
the smooth, clean, almost photographic nature of the surroundings. One
impressive aspect of this game is that the world is fully interactiveanything
you see, you can use. In this particular chapter we donned the silly bell
hop uniform to sneak into a hotel room. We also used the phone on the
desk to make some long distance calls and stubbed our digital toe on the
chair as we left (losing us two points of health, unfortunately).
Also,
notice the new HUD. The stylish blue added a sleek new feel. The old values
are all there (health, ammunition, and suit power), yet there's a mysterious
fourth value that we never figured out. It fluctuated the entire game,
dropping to zero once it reached 100. Someone suggested it might be a
coin collection system a la Super Mario Brothers. As absurd as this sounds
for such a game as Half Life 2, oddly this was the most viable explanation
we could come up with.
·
Bizarre Locales and Weapons
As we
explored and delved deeper into the game, we were shocked at what we found.
With eight weapons
categories that boast a total of 47 different tools of destruction, you'll
wonder more than ever how the hell Gordon lugs all that stuff around.
In this screenshot we strolled into a street festival in City 17 and laid
waste to a hoard of alien craft-peddlers with blasts from our railgun-style
piece.
Once the
street festival was significantly destroyed (the amateur propane tank
craftsman was a controller in disguise, so his stand had to go), we used
our special magnetic field alteration device to fling cars around for
a while. Here's a tip for when you play though... although it sounds fun
(and is, really) the G-man was none too pleased and we quickly found ourselves
cleaning up bullsquid droppings in the Xen Fauna Laboratories.
·
Recognizable Faces
Yes, that's
Little Richard. About a quarter of the way through the game a benefit
concert was announced with him as the headlining act, taking place in
the City 17 Official Public Gathering Arena. Instructions handed
down from the G-man informed us to sneak into the concert as a heavily,
heavily armed security guard and assassinate the singer before
his performance was complete. Supposedly Little Richard was an offspring
of Nihilanth gaining power by nurturing a following of Earthlings through
music and gaudy clothing.
Other
famous faces included in the game:
- Yoko Ono
- Stephen Hawking
- Donny Osmond (Marie
was curiously absent)
- The Olsen Twins
Also,
notice how Gordon's hands have switched sides. Just another nifty feature
at your control!
·
100% Interactivity
So, like
we stated in the first section, the world of City 17 is fully interactive.
What does that mean in the full scope of the game? Basically, your first
category of weapons is the Random Objects category. Gordon can
hold seven things here, and that entails anything he can find. As you
play, you discard objects you don't need and keep the useful ones.
Fortunately, the menu automatically sorts the objects in order of usefulness.
For example, in this screenshot we are caring:
- A Katana Blade
- A Basketball
- A Meat Cleaver
- A Hammer
- A Ham Sandwich
- A Motorola Cell
Phone (with 500 anytime minutes per month!)
- A Laserjet Printer
(that was unfortunately low on toner)
The usefulness of the
weapons is obvious, but why the basketball ranked so high we don't know.
Personally, I thought there was a side plot with Kareem Abdul Jabar (Gordon
encounters him a few times in the subway), though we never experienced
it.
Another
feature alongside this is the built-in descriptions of the objects in
your inventory. In this screenshot we're viewing the description of the
ham sandwich just prior to using it. Although we were expecting Gordon
to eat it and maybe gain some health, he merely threw it down the hall.
Once it landed on the floor and five seconds had passed, we could no longer
retrieve it. It was too dirty.
I guess
we'll never know what the ham sandwich was meant for.
Well,
that's all Valve would let us get away with short of filing criminal charges.
They're awfully lenient!
So, to
further stave off your raving anticipation of this game, we at the Syndicate
have a few suggestions: Try playing through the original fifty three times
back to back. Use alcohol to induce a coma that might just end when the
game hits the shelves. Or, occupy yourself with a shiny object or piece
of string.
Good luck
keeping sane, and enjoy Half Life 2 upon its upcoming release!
-Chris Clark
<email
the author>
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