Violence
Proven as #1 Cause of Video Games
By Jason Cross |
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It
is an unfortunate and well-known fact that the existence of video games
has undergone a recent and sudden growth spurt over the past few years.
Until now, the source of such atrocities was unknown, but a new study
performed by the National Association for the Study of Things Scientifical
(NASTS) points to society's focus on violence as a major cause for the
recent outbreak of video games, rap music, and even alcohol.
Many advocates
of violence will argue that the rise in video games is completely unrelated
to the recent and consistent popularity of violent behavior, but statistical
analysis by the NASTS has decisively proven otherwise. Consider the following
figures:
In
the year 1999, violence levels were set at an average 13.53 decavi
(the unit of measurement applied to violence), while the figures peaked
at a maximum of 15.70 decavi. These figures represent any fairly
average and normal year before 1999. Video game figures, on the other
hand, were slowly rising with a record 294,995.39 pameters, nearly
50% higher than the 1998 value of 175,283.23 pam.
By 2000,
violence levels had reached a staggering peak of 21.45 decavi,
while video games rocketed up to a huge 845,203.26 pameters. These
figures clearly speak for themselves. Comparisons for 2001 show an even
greater rise in both violence levels and video games.
But
I won't bore you with stale figures and numeric comparisons. Instead,
I will explain the situation using this informative graph.
Clearly,
it shows that as the decavi index of violence increases at an approximate
35.57% rate of growth, at an average gain of 3.76 decavi/yr.,
the video game value climbs at an average gain of 26,363.19 pam/yr.,
with a growth rate of approximately 41.53%.
Even the
most stupid of children can plainly see that there can be only one explanation
for such trends - clearly, the amount of violence willfully enacted by
the public is directly influencing our society's level of video games
- we cannot hope to eliminate the problem of rampant video-game usage
without first altering or at least limiting our use of beloved violence.
I understand
that this may come as a shock to many violence-loving citizens, but we
must understand - we must sometimes make sacrifices in order to defeat
such evils as video games... although the silencing of violent acts may
seem unfair, we must consider the ultimate outcome - it is for the greater
good, despite the apparent ridiculousness of giving up such an integral
part of society as violence.
For more
information on violence and its effect on video games, visit the NASTS
website at www.nasts.com.
- Jason Cross
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